We build synthetic worlds — for Netflix, for enterprise, for orbit. The same engine that powered The Witcher now models atmospheric reentry.
We started building fantasy worlds so convincing they fooled the eye. Six years later, we apply the same real-time simulation engine to problems where the stakes are rather higher. Gaming taught us speed. Film taught us quality. Space is teaching us everything else.
Real-time AI characters with photorealistic visuals, adaptive personality and sub-200ms voice. Built for entertainment. Deployed in enterprise. Ready for wherever humans need a synthetic presence.
From ESA atmospheric modelling to AI character R&D — we publish, partner and push the boundary of what real-time simulation can do.
Whether you're a broadcaster, an enterprise, a space agency or a startup — if the problem involves synthetic worlds, we want to hear about it.