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Synthetic Worlds · Real Consequences

FICTION ENDS.REALITY BEGINS.

We build synthetic worlds — for Netflix, for enterprise, for orbit. The same engine that powered The Witcher now models atmospheric reentry.

Story

THE PHYSICS
DON'T CARE

We started building fantasy worlds so convincing they fooled the eye. Six years later, we apply the same real-time simulation engine to problems where the stakes are rather higher. Gaming taught us speed. Film taught us quality. Space is teaching us everything else.

7+
Years in Production
Virtual & Film-Grade
200+
AI Characters Deployed
Enterprise & Entertainment
3
Emmy-Winning Shows
Netflix · Riot Games
UE5
Epic Preferred Partner
Nanite · Lumen · MetaHuman
Services

ONE ENGINE.
INFINITE STAKES.

Virtual Production·Metaverse·Meta Humans·Aerospace·Web3
01
Virtual Production
Real-time LED volume stages, in-camera VFX, and full virtual set design powered by Unreal Engine 5.
02
Digital Doubles
Lightcage 3D scanning → film-grade MetaHumans and ultra-realistic assets for Film, TV and Gaming.
03
3D Asset Creation
Hero assets, environments and props built to film-grade standards, optimised for real-time delivery.
04
Enterprise XR
Immersive platforms for training, events and brand experience. Deployed for Deloitte and CampusAI.
05
Metaverse & Web3
District · Decentraland · CampusAI — persistent digital worlds and Web3-native experiences.
06
Aerospace & Defence
From atmospheric rocket impact modeling to mission visualization — simulation at the highest possible stakes. NVIDIA Omniverse Partner, University of Wrocław.
FROM FANTASY TO ORBIT
The Intelligence Layer

PERSONA
3.0

Real-time AI characters with photorealistic visuals, adaptive personality and sub-200ms voice. Built for entertainment. Deployed in enterprise. Ready for wherever humans need a synthetic presence.

Real-Time Voice Synthesis
Sub-200ms latency, multi-language, emotion-aware speech
Adaptive Personality Engine
Characters that learn, remember and evolve with each interaction
Single-Photo Avatars
One photo in, photorealistic digital human out — ready in seconds
Full IP Ownership
All characters, voices and models — complete commercial rights
API & SDK Access
Deploy to web, mobile, kiosk or any custom environment
Research

WHERE SCIENCE
MEETS SIMULATION.

From ESA atmospheric modelling to AI character R&D — we publish, partner and push the boundary of what real-time simulation can do.

01
Aerospace
Mars Hopper
A lightweight, unpressurised hopping rover for manned and autonomous Mars surface exploration. Using propulsive hops to traverse terrain impassable by conventional wheels, Mars Hopper is designed for crewed sorties and fully autonomous reconnaissance. Enginious is developing high-fidelity UE5 simulation environments to model hop trajectories, landing dynamics, dust interaction and mission scenarios in photorealistic Martian terrain.
UE5 Mars Autonomous Manned
Active · 2026
02
White Papers
Published Research
Our R&D team publishes across space systems, AI character synthesis and real-time simulation. Selected papers available on request.
THE ARCHITECTURE OF AMBITION
How the Orbital Compute Race Became Two Structurally Different Markets · 2026 · PDF ↗
PROXIMA
Simulation, Training, and Digital Twin Frameworks for Autonomous Space Systems · 2026
Real-Time AI Character Synthesis at Scale
Persona 3.0 · ML Pipeline · NCBiR 2023
Request Papers →
03
Ongoing R&D
Active Research Areas
Project Proxima
High-fidelity digital twins of Mars, the Moon and beyond — built in Unreal Engine 5 and NVIDIA Omniverse. A real-time synthetic environment for mission architecture validation, asset testing and crew training simulations before a single component leaves Earth.
Gaussian Splat → Mesh Pipeline
Real-time conversion of NeRF/Gaussian splat captures to game-ready meshes with UV unwrapping for Persona 3.0 asset ingestion.
Persona 3.0 — Emotion Engine
Adaptive affect modelling for AI characters — real-time emotional state inference from conversation context and biometric signals.
Contact

LET'S BUILD
SOMETHING REAL.

Whether you're a broadcaster, an enterprise, a space agency or a startup — if the problem involves synthetic worlds, we want to hear about it.

© 2026 Enginious Group S.A. All rights reserved.
Persona 3.0 · Digital Doubles
CHOOSE A
CHARACTER
Select a character below to generate a photorealistic digital twin.
OPTIMISED FOR CHROME & EDGE ON PC.
The conversation module is not supported on Mac or mobile — coming soon.
Character 4
Sofia
Character 5
James
Character 1
Emma
Character 3
Marcus
Generating your avatar
Running neural inference on GPU — typically 15–30 seconds
Use your mouse to rotate · Scroll to zoom
Use your mouse to rotate. Scroll to zoom.
Use mouse to rotate · Scroll to zoom
Avatar generation typically takes 15-30 seconds.
Persona 3.0 · Live Demo
TALK TO
PERSONA
Meet our AI product specialist. Click the mic and ask anything about Persona 3.0.
Use mouse to rotate · Scroll to zoom
Use mouse to rotate · Scroll to zoom
Persona 3.0 · AI Characters
REQUEST A
DEMO
Experience Persona 3.0 first-hand — real-time AI characters with photorealistic visuals and adaptive personality. Tell us about your use case and we'll set up a tailored demo session.
We'll be in touch within one business day to schedule your session. All details are kept strictly confidential.
Thank you.
Your demo request has been received.
A member of the Persona 3.0 team
will be in touch shortly.
Persona 3.0 · Enquiry
LET’S
TALK
Interested in Persona 3.0? Tell us about your use case and we'll get back to you within one business day.
We'll respond within one business day. Your details are kept strictly confidential.
Thank you.
Your enquiry has been received.
A member of the Enginious team
will be in touch shortly.